![]() ![]() ![]() In the rest of the paper, we first discuss some of the existing tactile user interfaces for in-car systems in the Background section. This paper discusses novel interactions through parts of the car consisting of textiles such as fabric or leather, which constitutes a great potential opportunity to utilize these parts of the car for human–vehicle interactions. New means for user interface development and interaction design are required, as the number of factors influencing the design space for automotive user interfaces increases. Therefore, our motivation and inspiration in this project stems from the ‘interioraction’ concept that supports the blend of both interaction design and interior design into a seamless union. In that sense, the interior designs of cars should consequently be revisited, with interactivity being embedded ubiquitously within the interior fabric itself. Scholars consider that in the near future cars will transform into living spaces rather than just means of transportation. For instance, designing for a richer experience is starting to shape technologies that assist the user in driving, such as navigation systems or voice assistant systems, where the user interface is essential to the way people perceive the driving experience. For instance, designing for a richer experience is starting to shape technologies such as automated driving, creating unprecedented opportunities for designing further comforting and entertaining in-car user interfaces. Today, novel technologies create many opportunities for designing valuable and attractive in-car user interfaces. ![]() Lately, graphical user interfaces (GUIs) were introduced to commercial cars, including dialogue-box representations and speech-based input. In the past, in-car interaction modalities have been restricted to traditional mechanical gear, knobs, buttons and handles. ![]()
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